Saturday, February 6, 2016

Podcast Recaps for 2/5/2016- Oppa Oldman Style

Have you heard my latest track, "Think Geek Is Not Nerdcore"?


Who's ready to feel oooolllllllllld?

ECHO CHAMBER EPISODE 154
DOWNLOAD THIS PODCAST, DOUCHEBAG!

-MYSTAKIN'S MTG Card



-As far as Silly RPG Names go, my personal Top 3 are as follows:

In third, Mystakin's constant Butt Names.


In second, the voice of Professor Oak calling his own grandson Dicks:

And an first, WHEN YOU SO KAWAII THE PLANET DIES
-The section where Jeff talks about Punch Club I have under a sub-heard in my notes called "FUCKING BUBBLES" after the Nostalgia Critic gag.

However, I feel like the "Bubbles" thing in these types of games is simply the result of the "Best Thing" being the standard.

Here's some bullshit I came up with. Not Grade-A Star Fox/G-Diffuser Bullshit. But close:
1. Designers need a visual way to show that progress is happening. An object heading toward a meter is a good way to show that things are proceeding upward, while not relying on the player squinting at a progress bar. In the case of Game Dev Tycoon, these bubbles tick up a counter. In Punch Club, they go toward your fighters attributes, showing A. That stat is increasing, B. The activity increase that stat and C. How long that activity will remain effective in increasing that stat.

2. Bubbles are "friendly". Round shapes don't have corners, meaning they're non-threatening. Imagine a triangle or a square denoting your progress. Feels off, doesn't it? To me, at least, squares are too drab and boring to be engaging, and look way too much like a regular-ass loading screen. Triangles can be a little confusing, but might be effective. For example.

-Cloudsong? Head on over to NewGrounds, and make sure you feed your NeoPets, cause we're going oollllldschooool!

-Fray Tormenta was a priest who ran an orphanage for over 23 years, supporting it by participating in lucha libre. His legacy has had a great impact on popular culture, inspiring several movies (including the Jack Black film Nacho Libre, which wasn't terrible) and video game charachters including King from the Tekken series (who is also an orphan raising luchadore) and Greco from Chrono Cross.

Pffft... And John Cena's looking like a straight up chump with the Make-A-Wish Foundation. Yeah, you visit kids, but do you RAISE THEM?




-BONUS CARD!

SLAYERS OF DECADENCE EPISODE 8
Speaking of raising ninos and fighting, IT'S SLAYERS OF DECADENCE TIME!




Eagle FightsBro and Water Loki continue to raise their children Literal Goat Daniel Bryan and Not Malcolm Reynolds. The campaign is lead by a Entertained Yet Confused Ryan.

Our god pals do this by referencing City Slickers by having the pampered city boy learn the ways of country folk, thereby gaining their respect, Naruto, by- Fuck it, I know Naruto is the best example (or at least the first one I found via Google), but we're going to say Rocky 4, since while no cliff faces are climbed perse, he still goes up in elevation on a structure than can be called a mountain.

Where were we? Right. We also do this by referencing Rocky IV where a man climbs a mountain and learns to punch Communism in its face, and by referencing every movie where a White Person uses The Art of Dance to make Minorities Believe In Themselves. Only instead of minorities, it's People Who Need A New Job and instead of Dance its Wisdom.

It kinda sucks there's only two player characters, but this is another one of those episodes, where it shows how me and Raymond's characters, and how we play and approach RPGs can differ and yet work together at the same time. So really, it's probably better that there's only two players, especially given the "parenting" subtheme (mother/father, brains/brawn, pragmatic/dramatic, etc.)

Again, shoutouts to insert quest here for doing this and Ryan from Rag-Nerd-Rok for being such a good GM.





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