Monday, September 22, 2014

Status Quo Sunday Night of Khans of Tarkir's Champions

Wrestling/Status Quo Sundaying!

So the past few weeks I've been taking it easy, mostly looking for new work. Good news is, I have a new job! Bad news, because of this I've had a lot of projects unfinished in Studio One. That and Persona 4...

I'm super close to starting work on the cover for Status Quo Radio, but it's hard to think about it when I've been nothing but an errand boy for the past few weeks. Still, getting the new job, and looking at all of these concepts on my To Do list is making for some good inspiration.

WARNING: INCOMING MAGIC THE GATHERING TALK! But, in all fairness, here's some of where I'm going to be in the next couple of weeks:
-PalmCon. I don't have a show there, but I'll be hanging out, playing Magic, giving out business cards, having fun and being a cool dude. Lots of guests, lots of vendors, and lots of money to waste before I waste even more money at...
-Grand Prix Orlando. It's Khans Of Tarkir Sealed, so no expensive deck required :) I'll be repping the brand, with my Rhythm Bastard playmat, and maybe I'll start work on some business cards with a free download to give out to people I play against.

Ok, so what might be relevant... Khans of Tarkir Prerelease! I am working on the song for this set, don't worry. So far it's sounding a bit like DragonForce, which is appropriate given the setting.

My two clans were Abzan anbd Mardu, going 2-1-1 with the former and 3-1 with the latter in a 2 Headed Giant prerelease. Some takeaways:
-Format is VERY SLOW, but very good with fixing. In Sealed play, I was excited to see the lands that come in tapped but grant 1 life. In draft, I'm not sure how it's going to play out, but I've yet to be in a draft.
-Removal is primo. Outlast cards such as Ainok Bond-Kin, High Sentinels, etc. Prowess creatures that could mix in some cheap burn spells (which is essentially Storm) to mess you up, Raid makes pre-combat removal a greater priority.
-Note to self: Outlast and Heroic could work very well together... Then again, it could be like the Evolve Mechanic from Return to Ravnica (put a +1/+1 counter on a creature every time a larger creature enters the battlefield) that could easily fall to some well place removal.
-Morph is interesting, and makes sure you can do SOMETHING on a certain turn, but with Drown in Sorrow and Anger of the Gods in play, it's got its vulnerabilities. Since it doesn't use the stack, it can still see some play in Standard.


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